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AppGameKit for Python
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Devlog
Version 2022.09.28
October 27, 2022
by
Fascimania
Includes fixes and commands from AppGameKit Classic 2022.09.28 ...
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Version 2022.06.27
July 21, 2022
by
Fascimania
Includes the new commands from these AppGameKit Classic updates: 2021.10.11 2021.10.19 2021.12.06 2022.04.01 2022.06.27 I've also added an example PyInstaller spec file to help with creating Windows E...
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Version 2021.06.14
June 21, 2021
by
Fascimania
1
In addition to the updates in AppGameKit Classic: Fixed: Linux extension is now compiled for the stable ABI and should work on all Python 3 versions. Tested with Python 3.6 on Ubuntu 18.04 and Python...
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Version 2021.02.10 rev 1
March 15, 2021
by
Fascimania
1
Added new commands to make it easier to use bytes objects to load and work with data. Added: create_memblock_from_bytes Added: create_memblock_id_from_bytes Added: set_memblock_bytes Added: get_memblo...
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Version 2021.02.10
March 10, 2021
by
Fascimania
1
In addition to the updates in AppGameKit Classic : Fixed: Plugin methods that access files in the read path weren't using the main script's path as the base. Fixed: Some examples had method names from...
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Version 2020.11.16
December 10, 2020
by
Fascimania
3
#gamedev, #Game engine, #python
In addition to the updates in AppGameKit Classic : Fixed: String-returning plugin methods calls in the 64-bit version no longer crash. Changed: These methods now return a bool instead of an int: get_o...
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Version 2020.04.30 rev 1
August 03, 2020
by
Fascimania
1
Fixed: Passing large integers as arguments no longer throws an OverflowError. Changed: Changed the "mask" parameter to "categories" for set_sprite_collide_bits. Changed: These methods now return a boo...
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Version 2020.04.30
May 08, 2020
by
Fascimania
1
This release brings the project up-to-date with AppGameKit Classic 2020.04.30 . The methods utilizing the Facebook SDK have been removed since they have been deprecated in AppGameKit Classic. The appg...
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Version 2019.12.16 rev 1
February 14, 2020
by
Fascimania
1
The Game Creators have given permission for the introduction logo and window caption text to be removed. By default, the AppGameKit logo is not shown, but can be enabled via the show_appgamekit_logo...
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Version 2019.12.16
January 31, 2020
by
Fascimania
1
#gamedev, #game engine, #python
This update brings AppGameKit for Python up-to-date with AppGameKit Classic 2019.12.16 ...
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Version 2019.09.27
October 03, 2019
by
Fascimania
2
This update brings AppGameKit for Python up-to-date with AppGameKit Classic v2019.09.27 . This version also adds support for Windows 64-bit Python and Linux!...
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Version 2019.09.10
September 16, 2019
by
Fascimania
1
This update brings AppGameKit for Python up-to-date with the latest AppGameKit Classic release. In addition to the changes in AppGameKit Classic , this release also has the following changes: Fixed pa...
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Version 2019.08.01
August 07, 2019
by
Fascimania
1
This release was built against AppGameKit Classic 2019.08.01 to bring it up-to-date. The versioning scheme has been changed so it matches AppGameKit Classic. Some minor changes for this release: Adde...
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Version 1.3.2
May 19, 2019
by
Fascimania
1
This release adds some constants to the appgamekit module: KEY_ constants to match AppGameKit's supported key codes list and BLEND_ constants for use with set_object_blend_modes...
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Version 1.3.1
April 18, 2019
by
Fascimania
1
A quick update. Fixed the handling of optional string parameters. Added an optional parameter to import_plugin that can be used to pass the command definitions as a string rather than requiring the co...
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Version 1.3
April 17, 2019
by
Fascimania
3
This update has major changes. Please read carefully. The AppGameKit code base has been updated to 2019.02.18. The internal Python code was updated to 3.7.3. Some method parameter names have changed...
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Version 1.2.1
October 14, 2018
by
Fascimania
2
This update fixes bugs in a few commands: Fixed: Passing a file name into load_font would fail. Fixed: Calling draw_line would raise an error saying that an int was expected. Fixed: The diameter param...
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Version 1.2
May 27, 2018
by
Fascimania
1
Newer releases of AppGameKit have a DrawText command and even though this project is built on an older version of the AppGameKit library, it seemed prudent to rename the draw_text method to print_valu...
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Version 1.1.1
May 01, 2018
by
Fascimania
1
This update changes the place at which the read path detection takes place. Previously, the read path would be detected while importing the module, but it has been moved to the start of the create_wi...
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Version 1.1
April 02, 2018
by
Fascimania
3
Version 1.1 works with Python 3.3+ instead of just Python 3.6. Technically it should also work with 3.2, but the version of IDLE that comes with 3.2 has some issues that make using it difficult so it...
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