Version 2019.09.10
AppGameKit for Python » Devlog
This update brings AppGameKit for Python up-to-date with the latest AppGameKit Classic release.
In addition to the changes in AppGameKit Classic, this release also has the following changes:
- Fixed path handling for create_zip, create_zip_id, get_http_file, open_to_write_id, start_screen_recording, and run_app.
- The working directory is set to the read path at startup so the run_app method now works with local EXEs.
- Added get_file_count, get_first_file, get_next_file, get_folder_count, get_first_folder, and get_next_folder. Note that these do not actually call the AppGameKit Classic functions, but are internal Python scripts that mimic the behavior of the AppGameKit methods.
- Added FOLDER_MODE_READ_ONLY, FOLDER_MODE_WRITE_ONLY and FOLDER_MODE_BOTH constants for use with get_file_count, get_folder_count, get_first_file, and get_first_folder.
- The "value2", "value3", and "value4" arguments are now optional for set_object_shader_constant_array_by_name, set_object_shader_constant_by_name, set_shader_constant_array_by_name, and set_shader_constant_by_name.
Files
appgamekit.pyd v2019.09.10 6 MB
Sep 16, 2019
appgamekit.pyi v2019.09.10 1 MB
Sep 16, 2019
appgamekit.html (pydoc) v2019.09.10 2 MB
Sep 16, 2019
examples.zip v2019.09.10 25 MB
Sep 16, 2019
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AppGameKit for Python
Create games using AppGameKit and Python!
Status | Released |
Category | Tool |
Author | Fascimania |
Tags | gamedev, Game engine, python |
More posts
- Version 2022.09.28Oct 27, 2022
- Version 2022.06.27Jul 21, 2022
- Version 2021.06.14Jun 21, 2021
- Version 2021.02.10 rev 1Mar 15, 2021
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- Version 2020.11.16Dec 10, 2020
- Version 2020.04.30 rev 1Aug 03, 2020
- Version 2020.04.30May 08, 2020
- Version 2019.12.16 rev 1Feb 14, 2020
- Version 2019.12.16Jan 31, 2020
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